他们三位都不愿意谈论的是这4000万的用户中，打吃鸡模式和Save the World模式的玩家分别有多少。他们不愿讨论吃鸡模式的玩家是否会花钱购买另一种模式。尽管这两个团队确实一起工作。
Fortnite may not be the success Epic Games planned for, but it’s a success the game-engine creator and deve湖北哪家治疗癫痫比较好loper has embraced.
As of this month, more than 40 million people have downloaded Fortnite. That’s up from the 30 million announced in December. The game also peaked at more than 2 million people playing at the same time, recently. While Epic declined to say how that splits between platforms and game modes (Fortnite has both the paid Save The World version and free Battle Royale mode), it’s still impressive growth. And the company isn’t simply basking in those numbers, they continue to chase what players are asking for to build out and transform the game.
Fortnite was conceived as a zombie survival game of sorts, asking players to spe保定羊羔疯早期如何治疗nd part of the game hunting for resources and building up a home base and the other part defending that base from an onslaught. But once they added the Battle Royale mode, a second team was split off to support it. Now the two teams work independently. The Battle Royale team focus on what Eric Williamson, lead systems designer for the mode, says is “listening to the player base, continuing to iterate on the core game and releasing new content.”
“Since we launched Battle Royale at the end of September last year, to hear people say we’re basically one of the biggest, if not the biggest Battle Royale games in the western world in terms of numbers 癫痫病的治疗哪些医院好of player is amazing,” he tells Glixel. “We’re really excited about the number of players and how much they like the game.”
On Thursday, Battle Royale gets a major overhaul, one of the largest since the game’s launch, that will rework the look of much of the map, add biomes, build out two major play areas and tweak some of the bones of the game.
Williamson calls the changes quality of life improvements; they’re the sort of things a player may not overtly notice, but will certainly appreciate.
One of those changes will change how the game streams visuals into the world as you play. This means instead of loading out t癫痫患者吃什么可以有效缓解疾病he entire world, even the bits you can’t see, in the same level of fidelity from your hard drive, the game will focus on detailing what’s around you and what you can see. This won’t impact what things look like in the distance. Instead, it will be about the things you could never see but still existing far from where you’re playing. By doing this, Williamson says, it will increase the performance of the game and provide more memory to the console versions of the game and those playing on lower-end computers. All of this adds up to more cosmetic and gameplay improvements. “It frees us up to do more things,” he says.